Thursday 26 February 2009

Wobbly Toy Men 3DS MAX Tutorial

This Is a tutorial file I followed from the 3ds max tutorial files available from the program itself.
It introduces the user to reactors, also to methods such as grouping, ungrouping objects and using proxy objects.
Proxy objects are good for animating with reactors. You create the object you want to use, a sphere for example, then clone it and move it to one side, and alter it so it uses less segments and thus takes up less memory and render time. You then name it sphere_proxy for example, then hide it. From the objects reactor properties window you can select the first sphere to use the proxy sphere. It is a good way of cutting down render time in big animations.

The tutorial involved me creating a wobbly toy man out of the basic objects. To gain the “wobbly” effect for the toy, I created a small 3x3x3 box inside the base of the sphere and applied the rigid body collection to the object like all the other objects. However for this box I applied a mass of 300. Much higher than the rest of the body combined, this gives the effect of wobble when its being moved.

With my wobbly toy made I cloned it 39 times. Let them fall into a box I had created and then animated the box to fall to one side spilling out the contents of the box onto a surface. The wobbly toys would then all wobble down the surface.

No comments: