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Today I began learning to model using the spline feature within 3Dsmax.
Under the shapes section I selected “line” and with 2d snap off and initial type and drag type both set to smooth for a more organic shape, I created an outline for a shield.
I then converted the outline into a editable poly and extruded one side out to create the 3D shape. Once extruded the backside of the object became hollow, in order to fix this I selected the border surrounding the hollow side and clicked “cap” to complete the shape. One disadvantage to modelling using splines is the way your object doesn't have any editable segmentations you can manipulate. So you have to use the cut tool to cut editable segments of your own once the object is complete.
The line tool is very good for creating things like pottery, bowls, drinking glasses etc by using the Lathe tool with the line tool. By placing points that will make up one side of the object in the front view port, you can use the Lathe tool to make a 3D shape out of the outline. Although before using the lathe tool it is best to move the pivot point of the object (via the hierarchy panel) to a better position, such as the base.
To finish the object you have to apply the lathe modifier. There also numerous different settings you can change for a different object.
To create a Boolean, create one object and then another intersecting object which you want to be subtracted from the first object.
Under create, go to compound objects, click Boolean.
Choose whether you would like object A subtracted from object B or the other way round.
You can also unite two objects together to create one object by selecting union.
For pro boolean you can create multiple objects subtract from another.
Make sure the “base” object is selected before you use pro boolean.
Click “start picking” and you can take away multiple objects from the base object.