Monday, 22 September 2008

3D Fruit


Creating the fruit within 3DSmax -

To begin with I created one sphere, which I converted to an editable poly.
Within the soft selection feature I start picking different parts of the sphere and pulling out to make the sphere appear more lumpy in different areas. This changed my perfect sphere into a more organic shape, such as an apple.
To create the stalk I first used a cylinder and changed it into an editable poly to change the shape so it's bigger at one end and smaller at the other. I also applied a bend modifier to bend the shape into a more organic/apple stalk shape. I then rotated and moved the stalk into position at the top of the apple. I then grouped both of the objects into one and cloned the object.
I then found I had run into a problem with applying colour and texture because I had grouped

the apple with the stalk together as one object. So when applying the colour or texture it was applied to both objects as once. Which means I should have applied colour or texture before grouping

for the grapes I made a sphere and used the soft selection again to make a more organic shape before shrinking it and cloning the object. I did however have a problem moving the grapes into a realistic position because of the four different view points.

Finally for the surface I just created a thin rectangle shape and applied a default wooden texture for realism.

1 comment:

Jo Bowman said...

You will find that when you have grouped together two objects, you will have to apply the texture at sub-object level.
A very good start.
Jo